About the Journal

Journal of Education and Computer Applications (JECA) is intended as a medium for scientific studies of research results, thoughts, and critical-analytic studies regarding research in the field of Education, Applied Sciences, Engineering and Information Technology. This is part of the spirit of disseminating knowledge resulting from research and thoughts for service to the wider community. 

Journal of Education and Computer Applications (JECA) publishes papers regularly twice a year, in February and Agustus. All publications in the JECA journal are open, allowing articles to be available online for free without subscription.

Journal of Engineering and Science Application accepts scientific articles with the scope of research on:

EDUCATION

  • Career development and training in education and learning: entrepreneurship curriculum, internship programmes, lifelong learning, technology transfer, training educational staff, university-industry cooperation, vocational training, workplace training and employability issues, etc.
  • Experiences in education and learning: curriculum design and development, educational management, educational trends and best practice contributions, enhancing learning and the undergraduate experience, experiences in game based learning, higher education area: the bologna declaration and acts experiences, learning experiences in higher and further education, learning experiences in preschool education, pre-service and in-service teacher experiences, quality assurance/standards and accreditation, special education, stem in education, transferring skills and disciplines, etc.
  • Experiences in education and learning research: academic research projects, research methodologies, links between education and research, new projects and innovations, etc.
  • International projects in education and learning: new experiences for the international cooperation, project outcomes and conclusions, university networks, exchange programmes and erasmus experiences, the internationalization of universities, funding programmes and opportunities, etc.
  • Pedagogical innovations in education and learning: learning and teaching methodologies, evaluation and assessment of student learning, accreditation for informal learning, new learning/teaching models, neuroscience in education, language learning innovations, collaborative and problem-based learning, personalized learning, tutoring and coaching, flipped learning, etc.
  • General issues in education and learning: education and globalization, multicultural education, impact of education on development, planning digital-age school and learning spaces, organizational, legal, policy and financial issues, leadership in 21st century education , barriers to learning (age, psychosocial factors, ethnicity...), ethical issues and plagiarism in education, access to internet: advances and problems, diversity issues, women and minorities, student support in education, funding programmes and opportunities, etc.
  • Computer supported collaborative work: augmented reality, collaborative virtual environments (CVEs), community building, computer-mediated communication (CMC) tools, social & digital media in education, web 2.0 and social networking: (blogs, wikis...), web 3D applications and virtual reality, etc.
  • E-content management and development: digital identity management, digital libraries and repositories, e-portfolios, intellectual property rights, knowledge management, learning analytics, open access education, security and data protection, user-generated content, etc.
  • Educational software & serious games: animation and 3D systems, computer software on education, educational multimedia and hypermedia, educational software experiences, educational/serious games, gamification, gaming consoles as learning tools, videos for learning (YouTube generation), etc.
  • E-Learning: blended learning, distance learning, educating the educators, e-learning for environmental sustainability, e-learning standards (SCORM), e-learning projects and experiences, e-moderating, e-tutoring & mentoring, intelligent tutoring systems (ITS), learning management systems (LMs), managed learning environments (MLEs), massive open online courses (MOOCs), mobile learning, online assessment, online/virtual laboratories, personal learning environments (PLEs), training, evaluation and assessment, virtual learning environments (VLEs), virtual universities, etc.
  • Emerging technologies in education: advanced classroom technology, best practices in multimedia-based education, BYOD (bring your own device) and 1:1 learning, flipped classroom, ICT for development, ICT skills and digital literacy, mobile and tablet technologies, new platforms to teach coding skills (arduino, raspberry PI,...), technology-enhanced learning, the impact of web technologies on education, web classroom applications, etc.

TELECOMMUNICATIONS, COMPUTER SCIENCE, INSTRUMENTATION, CONTROL, ELECTRICAL & ELECTRONIC ENGINEERING:

  • Algorithms, Bioinformatics and Scientific Computing
  • Antenna and Wave Propagation
  • Big data analytics
  • Bio-Medical Engineering
  • Cloud Computing and Mobile Computing
  • Communication Network and System
  • Computational and Artificial Intelligence
  • Computer Architecture, Embedded Systems & Games
  • Computer Graphics & Virtual Reality
  • Computer Modeling
  • Computer Security & Information Assurance
  • Control Engineering and Instrumentation
  • Data Communications, Network, security Forensic
  • Data Compression and Encryption
  • Data Mining and Database Systems
  • Data Structure
  • Database System , Data Mining and Web Mining,
  • E-Learning, e-Business, Enterprise Information Systems and e-Government
  • Electrical Engineering
  • Electronics Devices/Design and System
  • Embedded Systems
  • Graphics & Animations
  • Human Computer Interaction and Virtual Reality
  • Image and Signal Processing
  • Information, cyber and network security
  • Instrumental and Control Applications
  • Internet Architecture and Applications
  • Internet of things and other allied areas
  • IT policy and business management
  • Machine Learning and Intelligent Systems
  • Mobile and ubiquitous computing
  • Multimedia networking
  • Network programming and architecture
  • Performance modeling & Simulation
  • Power System Engineering
  • Recent Trends in Information technology
  • Renewable Energy Technology
  • Search Engine Design & Optimization
  • Soft Computing, Fuzzy Systems and Hybrid Systems
  • Software Engineering & development
  • Software maintenance, reverse engineering and re-engineering
  • Software safety, security, privacy and risks
  • Software Tools and Applications
  • Telecommunications and Information Systems
  • Wireless ad hoc and sensor networks
  • Other related fields